![]() ![]() ![]() Player.CharacterAdded:Connect(function(Character) - reset ANC on respawnĬheck(Player, )įor _, Player in pairs(game. TracePart.CFrame = CFrame.lookAt(PreviousPositions, HRP)*CFrame.new(0, 0, -Distance/2) - ty Check then TracePart.Size = Vector3.new(0.25, 0.25, Distance) Local Check = workspace:GetPartBoundsInBox(CF, S, OP) There is keycard doors, so if you are invisible you have to pull out your card, and open the door. Basically in my game, we have secret agents. Local S = Vector3.new(0.01, 0.01, Distance) How do I make a Noclip Script SimplyAlqx First of all, I want to say. Local CF = CFrame.lookAt(PreviousPositions, HRP)*CFrame.new(0, 0, -Distance/2) Local Distance = (PreviousPositions - HRP).Magnitude ![]() If PreviousPositions ~= HRP and PreviousPositions ~= nil then - check if they moved This is the script in its current form: local RS = game:GetService("RunService") I am not sure if this would be complicated or not as I am not a scripter. I am wondering how I could modify it so that if it detects you walking through a wall (no clip) it will smoothly teleport the player to its original position before they started walking through the wall. I’ve done some testing and it seemed to work very well. I’ve been trying to find an anti no clip script for the past few days and I have found one made by “Secretum_Flamma” in 2021. ![]()
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